Wednesday, February 24, 2016

Gamification In The Classroom

Quests, and badges, and battles! - Oh my!  


Gamification in the classroom is taking off.    Gamification aims to harness the motivation power of games and apply it to real world problems (Lee & Hammer, 2011).  It is a process where teachers are bringing elements of gaming into their lessons to encourage higher levels of student engagement. Elements could include points, lives, badges, levels - all mixed in with a healthy dose of competition. Gamification can happen on many different levels, from the simple to the complex.

Simple ways to begin gamification include using great apps such as Kahoot and Socratic.  These provide teachers with a fabulous way to engage students and get immediate feedback on student knowledge.



Some teachers have gone to a whole different level and gamified their entire curriculum.  Scott Hebert is one such teacher.  This year he decided to gamify his Grade 8 science curriculum and turned it into "The Fight For Scientia Terra".  His blog is an excellent source of thoughts and information on gamification.  Although he started his gamification project in August, he recently won the Gamification of Education Project award - an international award for those using gamification in education.  What are the positive benefits of gamification?  Scott has noticed huge changes in his students this year:
Looking deeper at the numbers I have, again out of those same 100 students, 71 of them have achieved honours status (a grade 80% or higher) right now in science which represents 71% of the entire grade.  Comparing that to last year's grade 8 classes, I had, out of a possible 119 students, only 68 that were above 80 to this point which is 57%. 
My high achievers are flourishing with the ability to lead, and follow, and taking on all challenges, often going above and beyond. My collectors are gobbling up cards and fuelling the buy, sell and trade market of Scientia Terra. My competitive people are motivating themselves and their guilds to push beyond their limits in order to achieve their maximum and work their way in amongst the top players and guilds. My independent learners and my team oriented players are learning to push their boundaries and work outside of their comfort zones and the success is almost palpable. My self described "low achievers" are achieving grades they have not achieved before and finding a comfort in their learning. 
(for struggling learners) ... the Gamification concept has allowed them to grow and develop the skills where they struggled.  

Benefits of Gamification In The Classroom
Several studies have shown that the following benefits are likely to occur as a result of gamification:

  • fosters cognitive development
  • fosters a growth mindset
  • boosts enthusiasm and engagement
  • allows students to track their progress
  • provides autonomy
  • encourage risk taking
  • turn failure into opportunity to explore and learn
Some of our teachers have begun to explore gamification in their rooms ... Why not explore in your classroom?!  The DLCs would love to help you experiment.  Drop us a line or stop by.

References:
Klopfer, E., Osterweil, S., Groff, J., & Haas, J. (2009)  The instructional power of digital games, social networking, simulations and how teachers can leverage them.  Retrieved from:  http://education.mit.edu/wp-content/uploads/2015/01/GamesSimsSocNets_EdArcade.pdf

Klopfer, E., Osterweil, S. & Salen, K. (2009) Moving learning games forward. Retrieved from: http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf

Lee, J. J. & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 15(2).


Monday, February 22, 2016

Installing Smart Notebook 15


Screen Shot 2016-02-23 at 10.47.25 AM.png





Step 1.
Update your system software
You are encouraged to update your computer operating system to OS 10 El Capitan


Step 2.
Uninstall the previous version of Smart Notebook
This will not affect the Smart Notebook files that you have, it just uninstalls the software. The new software is backwards compatible meaning it will open files created in previous versions of the software*.


The uninstaller app is found in the Smart folder in your Applications folder. It is called Smart Uninstaller.


*Important to note. Previous versions of the Smart Notebook may have difficulty open files created by the newest version of the software. This is a great reason to update.


Step 3.
Install the new version of Smart Notebook

Option 1
Download and install the latest version of Smart Notebook from the SFS Apps page. You will find the download link and the activation code below the Apps Launcher




Install the Smart Notebook for your computer (either Mac or Windows) and enter the activation key when asked. You may find that the key will not be asked for until you log into Smart Notebook for the first time. If this is the case, copy and paste the code shown with the installer into the appropriate filed and enter the other data asked for.
If the activation key is not entered your installation of Smart Notebook will show that it is in a trial period for 90 days.


Option 2
Download and install the latest version of Smart Notebook from the SmartTech website. To be able to download the software go to the following site:

Enter the activation code: XX-XXXXX-XXXXX-XXXXX-XXXXX-XX 
(The code can be found at this link but you must be logged into seoulforeign.org)


Fill in the details to download


Screen Shot 2016-02-23 at 10.37.09 AM.png
Be aware that Smart covers itself to say there could be difficulty playing some Flash objects within Notebook but we have not experienced anything significant. This is due to Adobe changing configurations that Smart is no longer supporting.




Wednesday, February 17, 2016

Mac Tip: Switching quickly between open applications

Switching Apps OS X
Without a taskbar, it can be difficult for ex-Windows users to discern which programs are open on a Mac and how to switch between them. Thankfully, Apple provides a number of keyboard shortcuts, gestures and visual indicators in OS X to help you out.
1. Use Command-Tab and Command-Shift-Tab to cycle forward and backward through your open applications. (This functionality is almost identical to Alt-Tab on PCs.)
KeyboardShortcut
2. Or, swipe up on the touchpad with three fingers to view the windows of open apps, allowing you to quickly switch between programs. This view is called Mission Control, which also has its own dedicated keyboard shortcut (F3).
Swipegesture 640x400
The windows are grouped according to application — for instance, Safari browser windows are grouped together with a Safari icon placed at the bottom. You can collapse the windows by swiping down on the clickpad with three fingers.

Wednesday, February 10, 2016

Students making a difference: Banning plastic bags in Bali



"Don't ever let anyone tell you that you're too young or you won't understand," Isabel says to other aspiring activists. "We're not telling you it's going to be easy. We're telling you it's going to be worth it."

Saturday, February 6, 2016

Mobile devices powered by human movement

Wearable technology is becoming more popular as devices get smaller and lighter. But there are a number of challenges that designers face such as keeping the devices powered. One scientist's solution is to use a person's movement to power the devices. Read the article.





Wednesday, February 3, 2016

Using the AppleTV to access your Youtube playlist and uploads

The AppleTV (ATV) is a great way to present content to your students. We have found that one of the drawbacks although is when you come to play videos from the internet from your computer through the ATV to the projector and screen. The movie starts to stall and buffer as your computer and the ATV try to process the video to then send to the projector. This is the case when trying to play YouTube clips.
We strongly suggest that if you are using your computer to show clips, plug it into the projector with the HDMI or VGA cables.

But there is a way around this, bypassing the computer and/or mobile device and being able to present a clip that is clear and smooth. You can easily share playlists and uploads that you have prepared prior to the lesson.

The video below shows you the process for doing this.
If you have any questions, comment below or email the DLCs: dlc@seoulforeign.org


What’s the story with Cyberbullying? Pt 1 - Different Digital Worlds

Cyberbullying garners a lot of media attention. Often we hear the horror stories and we worry for our children in this digital world that they so love to inhabit.  A large body of research shows that students who are cyberbullied are less likely to tell their parents or teachers if it is happening.  What is the story with Cyberbullying?  How prevalent is it?  What can we as parents do to help our children?

In order to understand cyberbullying, we need to understand our children and the differences between them and us in terms of digital use.



Digital Immigrants vs Digital Natives 




Prensky (2001) posits that we fall into one of two groups:  digital natives, or digital immigrants. Each group has characteristics worth noting:

Digital Immigrants

  • latecomer to the tech revolution - have adapted to technology but have their feet in the past
  • have a tech “accent”  eg. call and ask if someone got their email?  Type out text messaging in full words
  • try and work around or second guess technology (natives know no other way)
  • grew up linear - one topic at a time, everything in order
  • phones, email and internet are separate to who they are -  tools to reach someone or set up face to face meetings

Digital Natives

  • are today’s adolescents - more comfortable and aware of cyber issues than adults (who tend to be digital immigrants).
  • grow up immersed in technology
  • always had internet, laptops, cell phones, social media and other digital tech where they can instantly capture and communicate with their world
  • use digital tools as extensions of body and mind - fluidly incorporating them into daily routines
  • adapt quickly to tech change and look for ways to integrate it into their world
  • texting is primary form of e-communication
  • are burst thinkers - jump from idea to idea
  • are fluid at communicating through a variety of media eg. text, instagram, facebook

It is important for us to realize that digital communication is as important to natives as face to face meetings are to immigrants. In part two of this series we will discuss digital socializing.

Part 2 (next week): What's The Story With Cyber Bullying? Pt 2. Digital Socializing

References:
Prensky, M. (2001). Digital Natives, Digital Immigrants. Retrieved from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

Tuesday, February 2, 2016

New PowerTeacher App for iPad/iPhone

FYI-PowerSchool has released new PowerTeacher apps for iPhones and iPads. The SFS district code for these apps is LHSJ. The new PowerTeacher app looks like this:



The PowerSchool app has basically stayed the same. It is intended for parents and students and is available for both iOS and Android devices. The icon for this app looks like:



Please note that you can access any PowerSchool portal (teachers/public/admin) through the web browser on your mobile device. Please contact Don Robinson if you have any questions.

Monday, February 1, 2016

#TechTuesday: Apple TV



Setup

  • If your AppleTV (ATV) is not set up - let DLCs know
  • Remember to switch the audio connector to the device you are using (ATV or computer)
  • remote is set for a specific AppleTV so make sure it stays in the room.
Projecting from Apple devices



    Using Google Slides on iPad



    Students projecting


    • A great way to have students to share what they are working on
    • Good way to make them accountable - "In 10 minutes I will ask two students to share their screen and explain what they have been working on."
    • Access to ATV the same as for teachers
    • Connecting your Apple Device (pdf)
    Turning on/off and power management

    • On - central button of the remote
    • Off - Play/Pause button for 3 seconds
    • Slideshow - off (in Settings > General)
    • Sleep mode - 10 hours (in Settings > General)
    • Restart (in Settings > General)
    • Reset (in Settings > General). Returns ATV to factory settings
    Channels built into AppleTV


    • Some free (do not need to log in)
    • TED, Red Bull, News sites
    • Youtube - can view without logging in
    • Log into your YouTube account to view playlists and videos you have uploaded or viewed.
    Adding a keyboard



    1. Put the keyboard in pairing mode. ...(hold power button for 2 seconds)
    2. Use your Apple TV's remote to navigate to Settings > General > Bluetooth. ...
    3. Once your keyboard appears in the list, select it and press the Select key on the Apple TV remote.
    Managing channels



    • Click and hold on the channel icon until it wobbles. Follow menu instructions to hide
    • To hide a number of channels go to Settings> Main Menu. Hide or Show the channels
    AirParrot

    • app available for PC laptops (Macs and Androids as well)
    • costs $14 US
    • AirParrot site